![]() ![]() ![]() I pulled back on potency after trying it on Ventress, thinking that landing the AOE defense down and stuns would really help. Ventress, CD/CC, offense secondaries, speed. You have the zeta so he'll take his extra turns. Grievous, all health mods and prioritizing damage then speed. This is what I did, with a similar team makeup: You need enough to land a few stuns, BUT it's still very RNG dependent and you're going to need luck anyway. In my experience, the potency is a bit of a red herring (except on B2).
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